I’ve decided to start adding tutorials again. Tutorials are difficult for several reasons. First, there’s time. Simply put, it really does fly by, and before I can create one, I’ve already lost the time to do it. Second, those of us who make tutorials or train throw ourselves out there, and in competitive environments, this leads to a multitude of responses, not all of them pleasant. So, we build thicker skin. Finally, with literally thousands upon thousands of videos out there covering software like 3ds Max, Civil 3d and Autocad (and frankly I believe most of them from pirates), it’s difficult to find a reason. For me, the reason I’ve found is that the tutorials and channels I’ve seen are scattered, random in nature, and don’t cover a specific outline. Additionally, I find that I may know something really well, but when presenting it, I always learn a little bit more. So, over the next year I’ll be covering roughly 60 topics in no particular order (though they will be ordered by the end). I hope a few are found reasonably useful.
Tutorial A – Setting up real-time rendering with 3ds Max and the VRAY RT system https://youtu.be/nZ6QKMIl0kU
Tutorial 1 – Character Creation for the non-character creator types https://youtu.be/GUgFxDa-aD8
Tutorial 2 – Basic example of using Substance Painter with 3ds Max in a way that might be useful for architectural and engineering visualization https://youtu.be/QwBT894XHSk
Tutorial 3 – This tutorial demonstrates how render elements in 3ds Max can allow us to export various channels to make images more appealing (specifically for engineering / architectural visualization). https://youtu.be/kL5ORk9CbMY
Tutorial 4 – Quick demonstration using Vray lights with 3ds Max. https://youtu.be/WwiAH75DlhQ